A week after a big update, Mistwalker updated the The Last Story website once again with a preview of the soundtrack composed by Nobuo Uematsu. A new track called “With Order And Chaos” is available for preview. This track will be a key phrase for the game, according to Sakaguchi, and will be included in the mini-OST alongside with six other tracks and much more. Make sure to take a look at the site for some of the latest screenshots and character artwork, as well as some other music previews on (almost) each page.
Today the The Last Story site got a very big update, similar to Final Fantasy XIII, summarizing everything we saw in earlier Famitsu scans, including 2 new characters.
They however announced some new things, the most important one being the Collector’s Edition of the game. The edition is dubbed as “Special Pack” and includes a Wii console, a Classic controller and of course the game itself. This Special Pack’s packaging shows all main characters, weapons, the tiger, Seiren’s bird and a mysterious dragon-like creature. This bundle seems to be a must-have for RPG fans who don’t yet have a Wii console and we can’t wait to hear if we’ll get the same special treatment.
There also have been some perks announced for early buyers, as the first print of the game will have a special box art and will include an “ELEMENTS OF THE LAST STORY” bonus item, containing a mini-OST and an artbook all wrapped together in a nice case with gorgeous artwork by Kimihiko Fujisaka . It’s unknown, although probable, if the Special Wii bundle will also contain these items. Sure, it has to be, as everyone wants to get their hands on the soundtrack after the surprising announcement that Nobuo Uematsu will be composing all of The Last Story’s music.
Yes, you read that right, legendary video game composer Nobuo Uematsu, a good friend of Hirobu Sakaguchi will be composing the entire soundtrack of The Last Story. Nobuo Uematsu is best known for his Final Fantasy (FFI – X, FFXIV) soundtracks and some of his recent works include arrangements for the Distant Worlds II concerts, Lord Of Arcana, and MMORPG Final Fantasy XIV. He earlier composed the soundtracks of highly acclaimed Mistwalker titles like Lost Odyssey and Blue Dragon. You can hear some of his works on the Last Story site, although we’ve zipped all of the 4 preview tracks, of which 2 are new, in one handy download.
Knowing all of this it’s time to head over to the Japanese The Last Story site and see these things for yourself! You’ll find that the site got a big update and is a lot easier to use now thanks to a heavier usage of Flash. Make sure to check the Characters section, which is the third tab, to view all the currently announced characters. Some of these you know very well, others might be new to you, as they only briefly appeared in trailers or in magazine scans (that weren’t even leaked in the first place.) From left to right you’ll see Elza, Kanan, Quark, Seiren, Yuuris, Jackall, Manamia and 2 newcomers, Count Arganan and Commander Trista.
So far, 2 box arts have been released, we assume that the left one will be included in the Special Wii bundle, while the right one will be the regular box art. You can view the below.
The Last Story will be releasing early next year, January 27 and is Hironobu Sakaguchi (FF Series) his next big RPG after Lost Odyssey and Blue Dragon. Be sure to check back regularly for the latest news and updates on this blockbuster Wii RPG!
Source: Siliconera and various others.
The latest issue of V-Jump covered The Last Story last week and while unfortunately no scans are available, it has been revealed that The Last Story will feature online play.
Not much has been revealed on this feature yet, but apparently players can log into the “Raid Lobby” mode where they can battle with their favorite character in 6 player co-op facing off against each other or powerful bosses/enemies from the game. Furthermore Jump also talked about the customization features of LS allowing players to dress up your characters’ clothing, weapons and other items in a similar way to Resonance Of Fate (End of Eternity, JP).
At last, Jump also revealed a new character, general Trista, an ex-knight who was once the highest ranking officer in the imperial army of Ruri Island. It’s unknown whether Trista is a playable character like Elza or an important… antagonist?
Jump had several screenshots of the online mode, as well as the item customization features. At the moment, no scans are available although we fully expect more details and scans in Famitsu next week. Last Story will hit Japanese store shelves on January 27, 2011 with information regarding an English localization happening some time before this date.
With the release of Last Story in Japan, Mass Effect 2 on PS3 in North America and the Fabula Nova Crystallis conference, January’s sure to be become an exciting month for RPG fans!
Source: Andriasang and various other Dutch/French sites
While rumored the development of Versus XIII started 2005, and even after the FFXIII team joined forces, Square Enix is still looking for people to expand their Final Fantasy Versus XIII development team. Revealed today on their Japanese Jobs site, Square Enix is looking for battle planners and level design planners for Final Fantasy Versus XIII, which makes us wonder how far along the development really is.
Interested and living near Shinjuku? Head over here (Japanese) and try to break into the game industry (and make sure to take your camera along for us)!
Final Fantasy Versus XIII is an upcoming Action RPG developed by Square Enix which went though a harsh development process as the team was involved in numerous other projects. Square Enix is set to reveal more information on both Versus and Agito at their Fabula Nova Crystallis conference early next year.
Final Fantasy Versus is described as a “3D Action RPG”. Battle planners require experience with PlayStation 3 or Xbox 360
Update: Gametrailers provides us with a gorgeous HD version of this trailer, and both Tabata and Nomura commented, using the 3rd Birthday’s Twitter on the release of this trailer as well:
"The opening is a pre-rendered scene of Noctis running in realtime hardware. It’s possible to move around on foot but most people will choose going by car. Also Noct’s speed in the battle against Behemoth was slow but you can control the pace of the battle which wasn’t on the preview"
The main characters’ actions, Golem and Ifrit coming down to the battle field, smashing enemy soldiers with blizzard. The details are a secret, but they’re all important elements for Agito. The area where the Chocobo is running is the world map."
Today Square Enix released the Versus XIII/Agito XIII TGS clips in high quality for Japanese Square Enix Members. The footage quickly made its way to YouTube, similar to the earlier leaked footage, so you can see and enjoy it below.
The trailer also emphasizes the Fabula Nova Crystallis conference on 11.01.2011. While not officially confirmed, we believe that this event is intended for global press across Japan, North America and Europe and will feature a multitude of other Square Enix titles besides Final Fantasy Agito XIII/Versus XIII. As always, we will be covering this event with all of our Final Fantasy power.
Official Final Fantasy Versus XIII site (Not updated since January 9, 2009)
Official Final Fantasy Agito XIII site (Not updated since January 9, 2009)
Most sites seem to forget that Twitter is the most useful source of information on Final Fantasy Versus XIII. Earlier this week, Nomura went Twitter all over again and posted some new information about Versus XIII. We apologize for the delay of this little information breakout, in Versus’ terms, but better late than never
Even with a new and easier interface, Twitter remained its 140 character count and thus, the information Nomura provided isn’t that detailed, though I’m sure that it was done on purpose. Nevertheless, there are plenty of new; albeit confusing, things to be learned.
"Yesterday, we had meetings about three sections — maps, events and battles. For the map section, I checked the problem areas that had been fixed. The staff had gone beyond the requests and and filled them with playful elements. I put in orders for additional areas as well."
Nomura details some of the things impressing him on Versus overworld map:
The look of a forest that you can see once you’ve cleared a narrow mountain path.
Things that are required when leaving the city by moving on the roofs of buildings.
The positioning of the bookshelves in shops
How flags are standing
How the sea is handled on the world map
The roads you can see from the air ship
The length of bridges
- Furthermore he also teases us with some information on cutscenes, warning that he can’t reveal too much without revealing spoilers:
- The look on a character during a short cut in a scene where he or she is leaving.
- Explanation of a fathers feelings during a conversation scene.
- The areas that they want to have connected seamlessly, and the areas that they want to connect via cuts.
- Explanations about the heroines movements.
At last he shared a brief tweet on Versus’ battle system, hinting that it will be quite different from other Final Fantasy games:
"We’re doing lots of trial and error on this. When you say Final Fantasy, you think of enemy damage figures flying out and showing player HP. What will we do with these in the action-heavy Versus?"
Similar to what Nomura said earlier last year, he once again confirms that the team is developing Versus and paying close attention to the details. He also reveals that they’re considering to open a Twitter account for Versus XIII/Agito XIII
All by all, this was pretty exciting information, and it could get even better with the official release of the Versus/Agito Tokyo Game Show footage on their official sites later…. today? We’ll find out soon, and we’re more than ready to report you everything on Final Fantasy Versus and Agito XIII while we look forward to the Fabula Nova Crystallis conference in January, 2011!
Thanks to Andriasang for the (once again) great and fast translations!